Tika Studios SHPK

Studio Capabilities

Game Development · Creative Services · Outsource Partners
“Where South-Eastern European storytelling meets modern game craft”

Independent Game Studio · Tirana, Albania

Tika Studios is an independent game development studio founded in Tirana, Albania, with a mission to bring South-Eastern European mythology, folklore, and cultural heritage to global interactive audiences. We combine deep narrative design with modern technical execution to create story-driven experiences that are culturally distinctive and commercially viable.

Our team spans Albania, Kosovo, Belgium, and Germany — bringing together game design, programming, 3D art, concept art, UI/UX, audio, and production expertise. We operate as a lean, senior-led studio with the flexibility to scale through trusted external contributors and outsource partnerships.

11+
Team Members
4
Countries
1
Shipped Title
UE5
Primary Engine

What We Build

Our core team covers the full development pipeline from concept to release-ready prototype, with deep specialisation in narrative-driven action RPGs.

🎮

Game Design & Systems

Complete game design from concept to production-ready documentation. Combat systems, progression, economy, and player loop architecture.
Tools: Unreal Engine 5, custom prototyping frameworks
Speciality: Narrative-gameplay integration, stealth systems, ritual mechanics, culturally-driven encounter design
💻

Unreal Engine 5 Development

Blueprint and C++ development for gameplay systems, AI, UI implementation, optimization, and cross-platform builds. Experienced with Unreal's full toolchain.
Stack: UE5 C++/Blueprint, Perforce, Git, AWS infrastructure
Speciality: Combat programming, AI behaviour trees, UI/HUD systems, world streaming, optimization
✍️

Narrative Design & Writing

Story architecture, branching dialogue, quest design, world lore, and cultural research. Deep expertise in South-Eastern European mythology and folklore-driven narrative frameworks.
Tools: Articy, custom narrative tools
Speciality: Morally complex choice systems, culturally authentic world-building, character-driven storytelling
🎨

Concept Art & Visual Development

Character design, creature design, environment concepts, mood/lighting studies, and visual reference packages. From initial thumbnails to production-ready concept sheets.
Tools: Photoshop, Procreate, Blender (concept blocking)
Speciality: Historically grounded medieval architecture, folklore-inspired creatures, atmospheric environments
🗿

3D Art & Animation

Character modelling, environment assets, creature design, rigging, and animation for real-time engines. From prototype-level to vertical slice quality.
Tools: Blender, ZBrush, Maya, Substance Painter/Designer
Experience: 8+ years (character art), 6+ years (generalist/animation), Hollywood-adjacent production credits
🖥️

UI/UX & Brand Design

Game interface design, menu flows, HUD systems, icon sets, brand identity, and marketing asset adaptation. Award-winning design background.
Tools: Figma, Adobe Suite, UE5 UMG
Recognition: Henry van de Velde Award (Bronze), exhibited at Musée du Louvre and Venice Architecture Biennale
🔊

Audio & Music

Sound design, ambient soundscapes, adaptive music composition, and interactive audio implementation for game engines.
Training: Howest Digital Arts & Entertainment (Belgium) — Game Sound Design specialisation
Experience: 10+ years music production, spatial audio, interactive sound
📋

Production & Project Management

Agile production management, milestone planning, budget oversight, grant writing, and publisher/investor communication. EU grant experience (EU4Innovation).
Tools: Trello, Notion, Google Workspace
Speciality: EU funding applications, pitch deck preparation, financial modelling, legal coordination

Available for External Projects

In addition to our own IP development, Tika Studios offers specialised outsource services to other studios, publishers, and creative projects. Our team's combination of artistic skill, technical proficiency, and cultural research capability makes us a distinctive partner — particularly for projects seeking authentic European visual and narrative identity.

Concept Art

Character, creature, and environment concept art. From initial exploration to annotated production sheets with cultural context and design rationale.

Per-asset or retainer

Character Design

Full character pipelines: silhouette exploration, personality-driven visual development, costume design with cultural references, turnaround sheets, expression guides.

Per-character package

Level Design

Environment concept art, spatial composition, gameplay flow diagrams, mood/lighting studies, and level blockout support. Specialised in historically grounded medieval and folklore-inspired spaces.

Per-level or milestone

UE5 Programming

Gameplay systems, combat mechanics, AI behaviour, UI implementation, optimisation, and technical prototyping in Unreal Engine 5 (Blueprint + C++).

Hourly or project-based

Outsource work is managed by our Executive Producer with clear milestone deliverables, regular check-ins, and version-controlled asset delivery. We are accustomed to working across time zones and with international teams.

Fatebound: Blood of Shtriga

Narrative Action RPG · Unreal Engine 5 · PC (Steam)

South-Eastern European mythology brought to life

A narrative-driven action RPG rooted in South-Eastern European folklore. Players experience the journey of Eldina, a young woman marked by the bloodline of the Shtriga, navigating stealth, ritual blood magic, and culturally grounded moral choices. Cultural belief systems — curses, sacred oaths, blood as fate-carrier, spirit guardianship — are translated directly into gameplay mechanics.

Currently in pre-production with Creative Europe MEDIA support. Delivering a playable demo/vertical slice (15–20 min) by end of 2027.

€2.5M
Est. Production Budget
€127K
Pre-Production Budget
12 mo
Pre-Production Duration
EU
Grant Funded

Carnival of Souls

First-person roguelite shooter released on Steam in January 2025. Developed and self-published by Tika Studios. Demonstrates full-cycle delivery capability: concept through release, store management, and post-launch support. Approximately 80% of sales to US-based players, confirming international audience reach for the studio's work.

Senior-Led, Internationally Distributed

Lead Game Developer
Vangjush Premti
UE5 specialist. Full-stack gameplay programming, combat systems, AI, optimisation. Led technical development on Carnival of Souls.
Lead Game Designer
Ronaldo Çala
Game design, systems architecture, and creative direction. Designed combat loops, ritual mechanics, and progression systems for Fatebound.
Game Narrative Director
Joni Mithi
Narrative design, world lore, branching dialogue, and quest design. Deep research into SEE mythology and folklore traditions.
Executive Producer
External Contributor
Production management, grant coordination, publisher relations, and team operations. EU grant experience (Creative Europe MEDIA).
Legal & Financial Advisor
Armand Brahaj
Legal structure, financial modelling, investor relations, and contract negotiation. Based in Germany.
Lead UI/UX Designer
External Contributor
6+ years product design. Henry van de Velde Award, Venice Biennale. Game UI/UX, brand identity, icon systems. Based in Belgium.
Concept Artists
External Contributors (×2)
Characters, creatures, environments. Academy-trained, experienced across video game and film projects. Based in Albania and Spain.
3D Artists & Animators
External Contributors (×2)
8+ and 6+ years respectively. TV, game, and Hollywood-adjacent credits. Character modelling, environment assets, creature animation. Based in Albania and Kosovo.
Audio & Music
External Contributors (×2)
Sound design and music composition. 10+ years production experience. Howest DAE game audio specialisation. Based in Belgium.

What Makes Tika Studios Distinctive

Cultural Depth

Authentic access to South-Eastern European mythology, folklore, architecture, and visual traditions that most Western studios cannot replicate. Ideal for projects seeking genuine European cultural identity.

Cost Efficiency

Albania-based operations offer competitive rates for senior-level talent without compromising quality. EU-adjacent business environment with growing tech ecosystem.

Full Pipeline

End-to-end capability from concept art through UE5 implementation. No need to coordinate multiple vendors — one team, one pipeline, one point of contact.

Let's Build Something Together

Whether you're looking for a development partner, outsource art and engineering support, or investment collaboration — we'd love to hear from you.